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Industry expert Francisco Barros shares techniques for modeling, sculpting, and optimizing professional-grade 3D content for games, virtual production, and more in this guide on how to create game-ready assets. Unreal Engine 5's geometry tools offer unprecedented power and flexibility, enabling the creation of stunning 3D assets, yet harnessing their full potential can be challenging. This book helps unlock your creative potential by demonstrating how to utilize these tools efficiently to generate high-quality, professional-grade content that meets the demands of today's fast-paced industries.
Beginning with the fundamentals of modeling and sculpting, the book progresses to more advanced topics such as optimization, performance tuning, and procedural generation. You'll also discover the artistic principles and best practices that distinguish great assets from good ones, including using reference and concept art effectively, creating compelling material and texture combinations, and staging your assets for maximum visual impact. Filled with hands-on tutorials and real-world case studies, this comprehensive guide illustrates how to apply your newly acquired skills to practical projects across a variety of industries and applications.
Key Features: - Unlock the power of 3D asset creation in the rapidly evolving fields of game development and digital art - Discover how to optimize your assets for top performance and visual fidelity - Explore industry techniques used in games, films, and Arch Viz
You'll learn to: - Explore the advanced features of UE5's Modeling Mode for 3D asset creation - Create materials and apply UV mapping techniques to enhance the realism of your 3D models - Utilize procedural and voxel tools to streamline your asset creation workflow - Use procedural tools to create complex shapes and patterns quickly - Build immersive environments from start to finish within Unreal Engine
By the end of this book, you'll have a powerful toolkit of techniques and an impressive portfolio of 3D assets that showcase your mastery of UE5's geometry tools, making you well-equipped to excel in games, film, television, architecture, or other creative industries.
This book is for 3D artists, game developers, VFX specialists, Arch Viz designers, and visualization professionals who want to create high-quality assets using Unreal Engine 5's geometry tools. While some experience with 3D modeling and Unreal Engine is helpful, this book provides a solid foundation in the core concepts and techniques to get you started.
product information:
Attribute | Value |
---|---|
publisher | Packt Publishing - ebooks Account (January 9, 2025) |
language | English |
paperback | 304 pages |
isbn_10 | 1835462014 |
isbn_13 | 978-1835462010 |
item_weight | 5.6 ounces |
dimensions | 0.68 x 7.5 x 9.25 inches |
best_sellers_rank | #605,293 in Books (See Top 100 in Books) #51 in 3D Graphic Design #61 in Computer Graphics #78 in Computer Simulation (Books) |