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This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. The book begins with an overall look at the production of game development and the different roles in creating assets. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
Starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.
What You Will Learn: 1. Build a thorough knowledge of the 3D game asset production workflow. 2. Understand how each phase leads up to the next one. 3. Know how 3D assets are implemented into Unity. 4. Texture, rig, and animate the 3D model. 5. Export and import the 3D asset or model. 6. Understand the iterative design process.
Who This Book Is For: 3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole.
product information:
Attribute | Value | ||||
---|---|---|---|---|---|
publisher | Apress; 1st ed. edition (December 5, 2021) | ||||
language | English | ||||
paperback | 336 pages | ||||
isbn_10 | 1484271955 | ||||
isbn_13 | 978-1484271957 | ||||
item_weight | 1.2 pounds | ||||
dimensions | 7.01 x 0.76 x 10 inches | ||||
best_sellers_rank | #1,384,218 in Books (See Top 100 in Books) #199 in Computer Graphics #935 in Game Programming #51,936 in Unknown | ||||
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